69 lines
2.0 KiB
Markdown
69 lines
2.0 KiB
Markdown
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# UnrealAgentLink 工具能力(增量)
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## 服务端请求:Actor Management
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- 统一变换接口 `actor.set_transform`
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- 结构:`targets`(选择器) + `operation`(操作)
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- `targets` 字段:
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- `names`: 字符串数组,指定 Actor 名称。
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- `paths`: 字符串数组,指定 Actor 路径。
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- `filter`: 筛选器对象,支持 `class` (包含匹配), `name_pattern` (通配符), `exclude_classes` (排除类名数组)。
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- `operation` 字段:
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- `space`: `"World"` (默认) 或 `"Local"`。
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- `snap_to_floor`: `true` (执行贴地)。
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- `set`: 绝对值设置 (`location`, `rotation`, `scale`)。
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- `add`: 增量设置 (`location`, `rotation`, `scale`),支持负数。
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- `multiply`: 倍乘设置 (`location`, `rotation`, `scale`)。
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- 示例 1:单体绝对设置(Z=200)
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```json
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{
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"ver":"1.0","type":"req","id":"t1","method":"actor.set_transform",
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"params":{
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"targets": {"names": ["MyCube"]},
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"operation": {
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"set": {"location": {"z": 200}}
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}
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}
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}
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```
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- 示例 2:批量增量(所有灯光 Z 轴上移 500,局部坐标系)
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```json
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{
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"ver":"1.0","type":"req","id":"t2","method":"actor.set_transform",
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"params":{
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"targets": {
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"filter": {"class": "Light"}
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},
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"operation": {
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"space": "Local",
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"add": {"location": {"z": 500}}
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}
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}
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}
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```
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- 示例 3:多选倍乘(Cube_1 和 Sphere_2 放大 2 倍)
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```json
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{
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"ver":"1.0","type":"req","id":"t3","method":"actor.set_transform",
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"params":{
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"targets": {
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"names": ["Cube_1", "Sphere_2"]
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},
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"operation": {
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"multiply": {"scale": {"x": 2, "y": 2, "z": 2}}
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}
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}
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}
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```
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- 响应(code 200):
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```json
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{"ver":"1.0","type":"res","id":"t1","code":200,"result":{"count":1,"actors":[{"name":"MyCube",...}]}}
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```
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